| 1. Naming |
1.1 Use meaningful names.
Use descriptive names for all identifiers
(names of classes, variables and methods). Avoid ambiguity.
Avoid abbreviations. Simple mutator methods should be named
setSomething(...). Simple accessor methods should
be named getSomething(...). Accessor methods with
boolean return values are often called isSomething(...),
for example, isEmpty().
1.2 Class names start with a capital letter.
1.3 Class names are singular nouns.
1.4 Method and variable names start with lowercase
letters.
All three - class, method and variable names
- use capital letters in the middle to increase readability
of compound identifiers, e.g. numberOfItems.
1.5 Constants are written in UPPERCASE.
Constants occasionally use underscores to
indicate compound identifiers: MAXIMUM_SIZE
|
| 2. Layout |
2.1 One level of indentation is four spaces.
2.2 All statements within a block are indented
one level.
2.3 Braces for classes and methods are alone
on one line.
The braces for class and method blocks are
on separate lines and are at the same indentation level,
for example:
public int getAge()
{
statements
}
2.4 For all other blocks, braces open at the
end of a line.
All other blocks open with braces at the end
of the line that contains the keyword defining the block.
The closing brace is on a separate line, aligned under the
keyword that defines the block. For example:
while(condition) {
statements
}
if(condition) {
statements
}
else {
statements
}
2.5 Always use braces in control structures.
Braces are used in if-statements and loops
even if the body is only a single statement.
2.6 Use a space before the opening brace of
a control structure's block.
2.7 Use a space around operators.
2.8 Use a blank line between methods (and constructors).
Use blank lines to separate logical blocks of code. This
means at least between methods, but also between logical
parts within a method.
|
| 3. Documentation |
3.1 Every class has a class comment at the
top.
The class comment contains at least
- a general description of the class
3.2 Every method has a method comment.
3.3 Comments are Javadoc-readable.
Class and method comments must be recognised
by Javadoc. In other words: they should start with the comment
symbol /**.
3.4 Code comments (only) where necessary.
Comments in the code should be included where
the code is not obvious or difficult to understand (while
preference should be given to make the code obvious or easy
to understand where possible), and where it helps understanding
of a method. Do not comment obvious statements - assume
your reader understands Java!
|
| 4. Language use restrictions |
4.1 Order of declarations: fields, constructors, methods.
The elements of a class definition appear (if present)
in the following order: package statement; import statements;
class comment; class header; field definitions; constructors;
methods.
4.2 Fields may not be public (except for final fields).
4.3 Always use an access modifier.
Specify all fields and methods as either private, public,
or protected. Never use default (package private) access.
4.4 Import classes separately.
Import statements explicitly naming every class are preferred
over importing whole packages. E.g.
import java.util.ArrayList;
import java.util.HashSet;
is better than
import java.util.*;
4.5 Always include a constructor (even if the body is empty).
4.6 Always include superclass constructor call.
In constructors of subclasses, do not rely on automatic
insertion of a superclass call. Include the super(...) call
explicitly, even if it would work without it.
4.7 Initialise all fields in the constructor.
|
| 5. Code idioms |
5.1 Use iterators with collections.
To iterate over a collection, use
a for-each loop. When the collection must be changed during iteration use
an Iterator, not an integer index.
|
Copyright notice
Copyright
(c) Michael Kölling and David Barnes.
To make further use
and modification easier, here is a plain
version of this style guide.
|
No comments
Post a Comment